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Full Version: Patch note on 1/11 (Tiger, Water Ghost rework, Light Dragon's Guardian introduction)
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Greetings Duelists!
This is Mabinogi Duel Team.

We are here to announce the details of the patch on 1/11 (Wed).
6 card reworks! Including Tiger and Water Ghost will be implemented.
Few bug fixes will also be reflected in this week’s patch.
Please have a look at the details below and
Happy Dueling!

- Patch Period: 1/11 (Wed), 16:00
- Card Rework (6 Cards)
* Special abilities or stats of below cards will be modified.
 (Changes are shown in colored texts.)
[Image: 15965614_1754921341496632_53320126605968...e=59187500]

[Image: 15895091_1754910528164380_81606481804815...e=59241FBE]
- Resale of Achievement Challenges
* You can purchase Achievement Challenges in Shop.
 Achievement Challenges have expiration dates.
 You can receive rewards by completing them within the give time period.
- Sales Period: 1/11 (Wed), 19:00 ~ 1/16 (Mon), 19:00.
* Price and Rewards.
[Image: 15940606_1754910824831017_14963041130064...e=58D8CAC0]
- Modification / Improvement
* You can now acquire [Dragon’s Guardian], [(Light) Dragon’s Guarding+1] within the game.

- Bug Fix
* Fixed a bug in which cards affected by [Station Orders] did not operate properly.
* Fixed a bug in which [Ambush Vine] summoned through [Ultimate:Gates of Hell] froze the creature in front.
* Fixed a bug in which the special ability of [Bandit Leader] was activated by opponent [Bandit]s.
* [Settings > Sound Option] function is now operating properly.

Thank you.
Mabinogi Duel Team


Source: https://m.facebook.com/notes/mabinogi-du...308164502/

Dragon Hunter: Fryee is now quite interesting imho.

Ditto for Choir Ensamble.

The Tiger nerf is potentially significant too. But that creature still remains pretty good.
Hmm, so the debuff of Water Ghost isnt permanent anymore, if I get that right. Tough nerf then.
Tiger could potentially be seen as a buff actually. The opponents side creatures get lowered even more now, but the creature in the middle gets lowered a tiny bit less. So you affect 2 creatures more at the cost of one barely getting affected less.

The other cards suck dick now, except Fryee is finally usable. Just what light doesn't need, direct face damage.