Hi again! I've been enjoying the game (albeit without pulling much of the rare BlazBlue stuff, sadly), and in recent weeks I've really enjoyed trying to build new decks. In particular I've been looking at some of the common deck archetypes for inspiration too. I didn't want to start one thread per deck so I thought I would just do one more to ask some questions - I hope that's alright!
1. Effort & Talent (Deck 600948b / Deck 6009347 / Deck 600948f - I love the idea of taking relatively useless cards and making them suddenly viable, so this one really attracted me. Made 3 variants, and am currently using the first variant. Are my E&T decks/this archetype generally still viable in Arena/PVP? I'm having mixed success - sometimes I dominate pretty strongly, yet sometimes I get stalled hard by creature effects and can't clear the enemy field fast enough to make a comeback.
2. Trap in the Castle - I haven't fully built a TITC deck yet, but I've been looking to build one because most of the time when I come up against this deck it wrecks me. I see a lot of people running [Blue] Arrow of Revenge and [Red] TITC. Unfortunately I can't afford any of these yet (I have no idea how to price my cards to sell and I'm not sure if I should blow 10 gems on a shop). Is TITC still viable in Arena/PVP and can it be done without mutants? I do have an Undine Aquora that I see someone using though...
3. Goblin Chieftain +1 - One last archetype that I think I might enjoy playing (although I can't afford the +1 mutant right now). Is it still viable or should I not bother working towards getting the cards?