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That many users were active in this game so far
#1
shop codes:
[Image: T7pP7gu.png]

edit: Sry, I thought it was obvious.
I took one of the latest new shop codes (CJKFC) and made a number out of it: 1.554.283. So that many shops have been opened in the game. Therefore at least 1.554.283 accounts have reached lvl 10. But don't forget about alternate accounts for example.
 
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#2
I don't understand the table
 
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#3
Just for clarification, the computation only includes players who:

a) reached level 10, and
b) opened a shop.

Of course this number doesn't count all registered accounts.

Still impressive in my opinion. I believed the game to be much more niche.
The number (1/n) after what a booster contains is the presumed drop rate of that specific card
 
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#4
Thx Rsea, I updated the OP with an explanation.
 
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#5
It isn't only how many shops have reached level ten, they also have to buy a shop code with gems.

I wonder how it is so high though. There might be some other explaination for the shop code.
 
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#6
@Fullbright: Mabinogi is huge in Korea (and in some other asian countries as well).

It is Nexon biggest and most successfull IP after Maplestory.

I suppose many of those accounts were of korean Mabinogi/Mabinogi Heroes (aka Vindictus) players who tested the game simply attracted by the brand.
The number (1/n) after what a booster contains is the presumed drop rate of that specific card
 
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